Difference between revisions of "Video game"
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{{concept | {{concept | ||
|wikipedia=https://en.wikipedia.org/wiki/Video_game | |wikipedia=https://en.wikipedia.org/wiki/Video_game | ||
− | |constitutes=propaganda,social engineering | + | |constitutes=propaganda, social engineering, game |
|description= | |description= | ||
|start= | |start= | ||
+ | |image=Pong.jpg | ||
}} | }} | ||
− | '''Video games''' are electronic games played on a video screen, normally a [[television]], computer monitor, or built-in screen when played on a handheld machine. | + | '''Video games''' are electronic games played on a video screen, normally a [[television]], [[computer]] monitor, or built-in screen when played on a handheld machine. There are many types, or genres, of these games including role-playing games, shooters, first-person shooters, side-scrollers and platform games. |
− | + | ==Time consumption== | |
+ | Some 76% of [[Americans]] spent time playing video games in [[2021]], up from 73% in [[2019]]<ref name=charts/>, across all races, ages, genders, and socioeconomic backgrounds<ref name=bank/>. Time spent gaming jumped from an average of 12.7 hours per week in [[2019]] to an average of 16.5 hours per week with video games in [[2021]].<ref>https://www.marketingcharts.com/demographics-and-audiences-118663</ref> Most chose to play games on their [[smartphones]].<ref name=charts>https://www.marketingcharts.com/demographics-and-audiences-118663</ref> In 2022-2023, there were over 3 billion gamers worldwide. [[China]] has the most video gamers in the world, with 742.19 million, spending on average 12.39 hours per week.<ref name=bank>https://www.bankmycell.com/blog/how-many-people-play-video-games</ref> | ||
+ | |||
+ | ==Atlantic Council== | ||
+ | The deep state [[Atlantic Council]] has several fellows from the video game industry, The spooky [[Frances Townsend]] was as of [[2021]] on the board of [[Activision Blizzard]], one of the largest video game producers in the world.<ref>https://www.csis.org/people/frances-f-townsend</ref> Others include [[Dave Anthony]], best known for his pioneering work on the [[Call of Duty]] video game franchise<ref>https://www.atlanticcouncil.org/expert/dave-anthony/</ref> and [[Amélie Koran]], Director of External Technology Relations at [[Electronic Arts]].<ref>https://www.linkedin.com/in/webjedi</ref><ref>https://mronline.org/2019/04/17/how-the-pentagon-and-cia-push-venezuela-regime-change-propaganda-in-video-games/</ref> | ||
+ | ==Deep state monitoring== | ||
+ | In [[2024]], it was exposed that [[gaming companies]] are coordinating with the [[FBI]] and [[Department of Homeland Security]] to "root out so-called [[domestic violent extremist]] content".<ref>https://theintercept.com/2024/03/09/fbi-dhs-gamers-extremism-violence/</ref> Noting that mechanisms have been established with [[social media]] companies to police "[[extremism]]", a [[Government Accountability Office]] (GAO) recommended that the national security agencies establish new and similar processes with the vast gaming industry.<ref>https://www.gao.gov/products/gao-24-106262</ref> The report draws on interviews conducted with five gaming and social media companies including [[Roblox]], an online gaming platform; [[Discord]], a social media app commonly used by gamers; [[Reddit]]; as well as a game publisher and social media company that asked the GAO to remain anonymous.<ref name=fang>https://theintercept.com/2024/03/09/fbi-dhs-gamers-extremism-violence/</ref> | ||
+ | |||
+ | The GAO report cites over a dozen "[[expert]]" participants in their survey, including three from the [[Anti-Defamation League]] (ADL) as well as the Pentagon-funded [[RAND Corporation]], and several academic institutions. In 2019, ADL’s then-senior vice president of international affairs, [[Sharon Nazarian]], was asked by Rep. [[Ted Deutch]], D-Fla., with a presumably prearranged question, if gaming platforms "are monitored" and if there’s "a way [[AI]] can be employed to identify those sorts of conversations." Nazarian replied that gaming platforms “need to be better regulated.”<ref name=fang/> | ||
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+ | {{-}} | ||
+ | ==Videos== | ||
+ | {{YouTubeVideo | ||
+ | |code=jZBiFenoLnc | ||
+ | |caption='Video Games & The Military Entertainment Complex' - ([[Newsbud]] January 28, 2017) - another interview with Nick Robinson was published in writing in 2016.<ref>https://web.archive.org/web/20161223020632/http://www.newsbud.com/2016/12/17/newsbud-exclusive-nick-robinson-on-videogames-the-military-entertainment-complex/</ref> | ||
+ | |align=left | ||
+ | |width= | ||
+ | }} | ||
+ | |||
+ | {{YouTubeVideo | ||
+ | |code=VJuDD80J_Jo | ||
+ | |caption='Call of Duty Is Imperialist Propaganda' ([[Jacobin]] July 8, 2021) | ||
+ | |align=left | ||
+ | |width= | ||
+ | }} | ||
+ | |||
+ | {{YouTubeVideo | ||
+ | |code=72v7PWJUyxY | ||
+ | |align=left | ||
+ | |caption=A 2013 [[Call of Duty]] sequel was used to psychologically condition users to support the destruction of [[Venezuela]] –and in foreshadowing specific events. In the game, U.S. Special Operations forces open their assault by launching a rocket at a dam that looks strikingly similar to Venezuela’s Guri dam, an act of deliberate terror that floods the streets of [[Caracas]]. During a 2019 coup, Venezuela experienced a sudden collapse of its [[electrical infrastructure]].<ref>https://mronline.org/2019/04/17/how-the-pentagon-and-cia-push-venezuela-regime-change-propaganda-in-video-games/</ref> | ||
+ | }} | ||
+ | |||
+ | {{-}} | ||
{{SMWDocs}} | {{SMWDocs}} | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
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Latest revision as of 07:58, 19 March 2024
Video game (propaganda, social engineering, game) | |
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Interest of | • 'Destiny' • Elon Musk |
Video games are electronic games played on a video screen, normally a television, computer monitor, or built-in screen when played on a handheld machine. There are many types, or genres, of these games including role-playing games, shooters, first-person shooters, side-scrollers and platform games.
Contents
Time consumption
Some 76% of Americans spent time playing video games in 2021, up from 73% in 2019[1], across all races, ages, genders, and socioeconomic backgrounds[2]. Time spent gaming jumped from an average of 12.7 hours per week in 2019 to an average of 16.5 hours per week with video games in 2021.[3] Most chose to play games on their smartphones.[1] In 2022-2023, there were over 3 billion gamers worldwide. China has the most video gamers in the world, with 742.19 million, spending on average 12.39 hours per week.[2]
Atlantic Council
The deep state Atlantic Council has several fellows from the video game industry, The spooky Frances Townsend was as of 2021 on the board of Activision Blizzard, one of the largest video game producers in the world.[4] Others include Dave Anthony, best known for his pioneering work on the Call of Duty video game franchise[5] and Amélie Koran, Director of External Technology Relations at Electronic Arts.[6][7]
Deep state monitoring
In 2024, it was exposed that gaming companies are coordinating with the FBI and Department of Homeland Security to "root out so-called domestic violent extremist content".[8] Noting that mechanisms have been established with social media companies to police "extremism", a Government Accountability Office (GAO) recommended that the national security agencies establish new and similar processes with the vast gaming industry.[9] The report draws on interviews conducted with five gaming and social media companies including Roblox, an online gaming platform; Discord, a social media app commonly used by gamers; Reddit; as well as a game publisher and social media company that asked the GAO to remain anonymous.[10]
The GAO report cites over a dozen "expert" participants in their survey, including three from the Anti-Defamation League (ADL) as well as the Pentagon-funded RAND Corporation, and several academic institutions. In 2019, ADL’s then-senior vice president of international affairs, Sharon Nazarian, was asked by Rep. Ted Deutch, D-Fla., with a presumably prearranged question, if gaming platforms "are monitored" and if there’s "a way AI can be employed to identify those sorts of conversations." Nazarian replied that gaming platforms “need to be better regulated.”[10]
Videos
'Video Games & The Military Entertainment Complex' - (Newsbud January 28, 2017) - another interview with Nick Robinson was published in writing in 2016.[11] |
'Call of Duty Is Imperialist Propaganda' (Jacobin July 8, 2021) |
A 2013 Call of Duty sequel was used to psychologically condition users to support the destruction of Venezuela –and in foreshadowing specific events. In the game, U.S. Special Operations forces open their assault by launching a rocket at a dam that looks strikingly similar to Venezuela’s Guri dam, an act of deliberate terror that floods the streets of Caracas. During a 2019 coup, Venezuela experienced a sudden collapse of its electrical infrastructure.[12] |
Related Quotation
Page | Quote | Author | Date |
---|---|---|---|
Yuval Harari | “The coming technological bonanza will probably make it feasible to feed and support these useless masses even without any effort from their side.What will they do all day? One answer might be drugs and computer games. Unnecessary people might spend increasing amounts of time within 3D-virtual-reality worlds, that would provide them with far more excitement and emotional engagement than the drab reality outside. yet such a development would deal a mortal blow to the liberal belief in the sacredness of human life and of human experiences. What's so sacred about useless bums who pass their time devouring artificial experiences in La-La Land?” | Yuval Harari | 2015 |
References
- ↑ a b https://www.marketingcharts.com/demographics-and-audiences-118663
- ↑ a b https://www.bankmycell.com/blog/how-many-people-play-video-games
- ↑ https://www.marketingcharts.com/demographics-and-audiences-118663
- ↑ https://www.csis.org/people/frances-f-townsend
- ↑ https://www.atlanticcouncil.org/expert/dave-anthony/
- ↑ https://www.linkedin.com/in/webjedi
- ↑ https://mronline.org/2019/04/17/how-the-pentagon-and-cia-push-venezuela-regime-change-propaganda-in-video-games/
- ↑ https://theintercept.com/2024/03/09/fbi-dhs-gamers-extremism-violence/
- ↑ https://www.gao.gov/products/gao-24-106262
- ↑ a b https://theintercept.com/2024/03/09/fbi-dhs-gamers-extremism-violence/
- ↑ https://web.archive.org/web/20161223020632/http://www.newsbud.com/2016/12/17/newsbud-exclusive-nick-robinson-on-videogames-the-military-entertainment-complex/
- ↑ https://mronline.org/2019/04/17/how-the-pentagon-and-cia-push-venezuela-regime-change-propaganda-in-video-games/