War/Generations

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The concept of how to wage a war has evolved over time, along with technology. With the 4th generation of warfare it has been specified (along with other more recognizable military strategies), that every domain of social life is to be considered a battlefield.

The concept of four generations in the history of modern warfare was created by a team of United States analysts for the purpose of an argument for "the changing face of war" entering into a "fourth generation".

Generations of warfare

From "The Defense Death Spiral" by Franklin C. Spinney (see also Fourth-generation warfare):

1st Generation: Driven by Ideas

  • Linear Tactics of Column and Line Regularity Driven by Culture & Technology
  • Operational Art Intuitive Napoleonís use of Time & Space to Set Up Decisive Battle on His Terms

2nd Generation: Attrition Warfare, Driven by Technology

  • Materialschlacht or Industrial War of Attrition - Civil War to WWI and Most of Allies in 2nd WWII (some exceptions like Patton)
  • Linear Tactics - Regularity Driven by Technology (Indir. Arty, Mach. Guns, Barbed Wire Gave Advantage to Defense)
  • Operational Art - Procure Success from Top Down: Move Around Defense to Destroy Adversary in a Battle of Encirclement.
  • Space-Time Decisions Synchronized 1st by Molke, Based on Mobilization & RR (e.g., Schlieffen Plan)

3rd Generation: Maneuver Warfare, Driven by Ideas

  • Infiltration Tactics (1918) - Blitzkrieg (Guderian) - USMC & OODA Loop (Boyd, 1980s)
  • Nonlinear Tactics - Evolve Penetrations based on Ideas of Surfaces & Gaps, Recon Pull, Multiple Thrusts, Mission Tactics & Decentralized, all harmonized, by Ideas of Commanders Intent & Schwerpunct, etc.
  • Operational Art - Dismember & Collapse Adversary by Penetrating Mind-Time-Space Frame of Reference (ie., Penetrate His Observation-Orientation-Decision-Action Loops, 1st Recognized by Boyd)

4th Generation: Irregular Warfare by State & Non-State Actors, Driven by Ideas

Fourth-generation warfare (4GW) is conflict characterized by a blurring of the lines between war and politics, combatants and civilians.

The term was first used in 1980 by a team of United States analysts, including William S. Lind, to describe warfare's return to a decentralized form. In terms of generational modern warfare, the fourth generation signifies the nation states' loss of their near-monopoly on combat forces, returning to modes of conflict common in pre-modern times.

The simplest definition includes any war in which one of the major participants is not a state but rather a violent non-state actor. Classical examples of this type of conflict, such as the slave uprising under Spartacus, predate the modern concept of warfare.[1]

  • Revolutionary (Lawrence - Mao - Giap ) - Ethnic/Tribal/Religious - Gang - Terrorist - etc
  • Tactical Penetration Techniques Still Developing, But are Clearly Spreading w/ Unknown Implications.
  • Operational Art - Collapse Adversary by Bypassing Army & Attacking Population, Culture, & Institution.

An example for the application of the 4th generation warfare against an enemy nation by attacking "Culture, & Institution" can be found in the paper: "From PSYOP to MindWar:The Psychology of Victory" by Paul E. Vallely, which was made for the 7th Psychological Operations Group, United States Army Reserve - co-authored by Michael Aquino. Like Zbigniew Brzezinski in Between Two Ages, the use of technology to alter the electromagnetic function of the bodies of whole populations is also shortly discussed.

5th Generation:

Fifth-generation warfare (5GW) is propaganda and information warfare to accomplish strategic, operational, and tactical objectives, without measurable damage that the target can identify. Importantly in 5GW the target may not even know it has been attacked, thus the target has already lost that battle.[2]

Fifth-generation warfare is conducted primarily through non-kinetic military action, such as social engineering, misinformation, and cyberattacks, along with emerging technologies such as artificial intelligence and fully autonomous systems. Fifth generation warfare has been described by Daniel Abbot as a war of "information and perception".[3]

The COVID-19 project has involved an unprecedented level of internet censorship and gaslighting to the point of being termed a menticide - an attack on the mind. James Corbett writes: "Most of the victims of this warfare aren't even able to identify it as war, nor do they understand that they are combatants in it."[4]

“People are hitting Google like crazy with queries regarding Jordon Walker, Pfizer and Veritas. As they did when I said “mass formation psychosis” on Rogan #1757, Google manually interferes with the searches, returning wishy washy “these results are changing rapidly” screens instead of actual links. So, now we have a pretty clear smoking gun involving collusion between Pfizer and Google to suppress the story. Then everything, anything, having to do with Jordon Walker, MD gets memory holed. Wiped from the internet, including the Wayback machine. And then the chaos agents, bots and trolls descend on all social media channels. Sowing doubt that Jordon Walker is even a real person. Floating paranoid conspiracy theories that this is all a big deep-fake set up of Veritas, O’Keefe and myself. Which of course get amplified by the usual actors. Now THAT is an example of Fifth Gen Warfare power!”
Robert Malone [5]

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